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Exploring virtual prototypes using time-critical rendering

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dc.contributor.author Gobbetti, Enrico
dc.contributor.author Scateni, Riccardo
dc.contributor.author Agus, Marco
dc.date.accessioned 2014-03-04T12:54:19Z
dc.date.available 2014-03-04T12:54:19Z
dc.date.issued 1999-11
dc.identifier.uri http://hdl.handle.net/11050/685
dc.description.abstract We present an application of our time-critical multiresolution rendering algorithm to the visual and possibly collaborative exploration of large digital mock-ups. Our technique relies upon a scene description in which objects are represented as multiresolution meshes. We perform a constrained optimization at each frame to choose the resolution of each potentially visible object that generates the best quality image while meeting timing constraints. We present numerical and pictorial results of the experiments performed that support our claim that we can maintain a xed frame-rate even when rendering very large datasets on low-end graphics PCs. IT
dc.language.iso en IT
dc.subject virtual reality IT
dc.subject virtual tools IT
dc.subject VRML IT
dc.subject 3D virtual tools IT
dc.subject 3D model IT
dc.title Exploring virtual prototypes using time-critical rendering IT
dc.type Report IT
dc.subject.een-cordis EEN CORDIS::ELETTRONICA, INFORMATICA E TELECOMUNICAZIONI::Multimedia::Visualizzazione, realtà virtuale IT
dc.subject.program Program::Data Fusion::Visual Computing (VIC) IT

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