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An Integrated Environment to Visually Construct 3D Animations

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dc.contributor.author Gobbetti, Enrico
dc.contributor.author Balaguer, Jean-Francis
dc.date.accessioned 2014-02-28T09:15:01Z
dc.date.available 2014-02-28T09:15:01Z
dc.date.issued 1995
dc.identifier.isbn 0897917014 IT
dc.identifier.uri http://hdl.handle.net/11050/663
dc.description.abstract In this paper, we present an expressive 3D animation environment that enables users to rapidly and visually prototype animated worlds with a fully 3D user-interface. A 3D device allows the specification of complex 3D motion, while virtual tools are visible mediators that live in the same 3D space as application objects and supply the interaction metaphors to control them. In our environment, there is no intrinsic difference between user-interface and application objects. Multi-way constraints provide the necessary tight-coupling among components that makes it possible to seamlessly compose interactive and animated behaviors. By recording the effects of manipulations, all the expressive power of the 3D user-interface is exploited to define animations. Effective editing of recorded manipulations is made possible by compacting all continuous parameter evolutions with an incremental data-reduction algorithm, designed to preserve both geometry and timing. The automatic generation of editable representations of interactive performances overcomes one of the major limitations of current performance animation systems. Novel interactive solutions to animation problems are made possible by the tight integration of all system components. In particular, animations can be synchronized by using constrained manipulation during playback. The accompanying video tape illustrates our approach with interactive sequences showing the visual construction of 3D animated worlds. All the demonstrations were recorded live and were not edited. IT
dc.language.iso en IT
dc.publisher ACM IT
dc.relation.ispartof SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques IT
dc.subject 3D interaction IT
dc.subject 3D widgets IT
dc.subject virtual tools IT
dc.subject 3D animation IT
dc.subject local propagation constraints IT
dc.subject data reduction IT
dc.subject object-oriented graphics IT
dc.title An Integrated Environment to Visually Construct 3D Animations IT
dc.type Contributo in un libro IT
dc.description.pagenumber 395-398 IT
dc.identifier.doi 10.1145/218380.218494 IT
dc.subject.een-cordis EEN CORDIS::ELETTRONICA, INFORMATICA E TELECOMUNICAZIONI::Multimedia::Visualizzazione, realtà virtuale IT
dc.subject.program Program::Data Fusion::Visual Computing (VIC) IT


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